Thursday, November 5, 2009

RESEARCH

RESEARCH INTO WORK FLOW

SPEED or QUALITY?

A simple research experiment has been carried out using the two different work flows on a simple object. A CUBE


Sketchup - Crysis

- Rapid modelling
- Simple texture applications
- Exporting and Importing relatively simple
- Model in Crysis dark and textures are dull

Solidworks - 3dsMAX - Crysis

- Precise modelling
- Precise texturing of materials, different options to apply textures
- Exporting and Importing consists of steps
- Model in Crysis is clear and the textures are vibrant

YOUTUBE VIDEO HERE
DOWNLOAD VIDEO HERE

PLEASE NOTE:
- VIDEO EMBEDED HERE TURNED OUT TO BE BAD QUALITY

- YOUTUBE VIDEO ALSO BAD QUALITY REASONS UNKOWN

Experiment 2 Final Submission

Experiment 2 Movements

To communicate the notion of porosity with in the Sydney Subterranean Townhall station, I have implimented two main challengers that the player will face trying to navigate their way through my version of Townhall Station.

ONE: The moving ceiling of the concourse level, with this I am trying to convey that as the ceiling moves up and down, once the ceiling starts to move down it stops to player in their track with any sort of movement, even couching is stopped once the ceiling starts to come down, this is to convey the notion that porosity with Townhall station is that even though Townhall station is a public space but at certain hours during the day it will be shut and access is denied to the public.

TWO: The moving stairs to each of the platforms on each of the platform levels is to reflect on the trains that are working within Townhall station, with the train as been a connection of public spaces, the stairs gives the notion that with travelling from one public space to another there is always time that will be pasted as one goes from one place to another, thus the player must wait for the stairs to come to them to gain access to another public space.

Solidworks Files, 3dsMax Files, Level Map, Map Objects, Map Textures ALL IN ONE HERE


Wednesday, October 21, 2009

TOWNHALL STATION






UPDATE SINCE BEGINNING OF EXPERIMENT


Week 6 Task

Lecture from Stuart Bull Arups

In the lecture Stuart talked about the different applications that he has discovered and utilized during his years of working for Arups and introducing the different types of applications, from using 2D CAD programs to get the basics of plans and elevations then moving on to 3D programs where the buildings and structures can be visualized in a 3 dimension field, showing a sense of massing of the building or structure in question.

The applications that Stuart mentioned to using were, AutoCAD, Rhino, Solid works, and 3d Studio Max. By using these applications together, he is able to gain a better understanding of construction and identifying a problem before construction.

What Arups and Stuart doing is similar to what we are doing in BENV2423 is that, we are also been exposed to a range of different applications from using basic 3D modeling programs like sketch up where we can rapidly produce a 3D model with a not so great resolution, to using solid works having to be very precise with the model. And once the model is achieved we then move the model into 3d Studio Max to apply the textures so that the model comes to life or starts to look like a real world structure instead of a structure with white or gray walls, then the model with the applied texture is then imported into crysis where one can experience the structure itself.

In conclusion to me what we are learning in this course is really preparing us and exposing us to the latest technology in Architecture and Engineering, and how to utilize the strengths of different applications to assist us in achieving our goal at an extremely high resolution.

Week 4 Task

To Come

Week 3 Task

TRACK VIEW



Thursday, September 17, 2009

Week 2 Task

Realism
Definition of REALISM:

-Interest in or concern for the actual or real, as distinguished from abstract, speculative.*
- Tendency to view or represent things as they really are.*

another definition of Realism from the fine arts point of view is:

- treatment of forms, colours, space in such a manner as to emphasize their correspondence to actuality or to ordinary visual experience.*

In our context of realism on Townhall and how our model relates to it, is how we are able to accurately document townhall station, and how accurately we can stay true to the different elements of towhall station from the textures and the lighting levels within townhall station itself.

To help us with achieving realism in townhall station we are using solidworks to build the model and export it out to 3Ds Max to apply the textures to the model, and then importing it to Crysis where someone can experience townhall station and its environment to see if a level of realism is achieved.

* = www.dictionary.com





Preliminary Townhall Station Imports to Crysis


Wednesday, September 2, 2009

EXPERIMENT 2 Week 1 Tasks

250 words

The way I going to measure up townhall station will be using 2 main elements:

Strides: To help me map out or measure up the walls and the different structural elements within townhall, trying to take constant half a metre strides will help me measure up townhall to the accurate level. and with taking strides I would be seen as someone who is just walking around townhall and will not be drawing any attention to myself with the cityrail staff.

Photo's: To help me visualise townhall station after measuring it up, I will be taking photos around the significant elements of townhall to help me remember what is where, and with the photos it can help me double check that the measurements of townhall is more or less correct.






Measuring Town Hall Station

Geometry
- Photos
- Counting Tiles
- Laser Measure
- Trudle Wheel
- Strides (1m)
- Camcorder
- Sketches

Materials & Light
- Photos
- Notes
- Video
- Observations
- Sketches

Sound
- Recording Devices

Interaction
- Observation
- Photos
- Sketches
SCREEN SHOTS IMPORTING


Wednesday, August 26, 2009

Final Submission for Experiment 1: Interpretation of Porosity

Porosity: Re-definition of Public space in the city.*

The series of explosions that I have put together is my interpretation of porosity, and my thoughts on how the explosions convey the notion of porosity, these three words came to mind.

- Control - Reaction - Interaction -


“Control” been communicated with the toilet blocks, with a controlled explosion where C4 chargers are placed into every second toilet block and see the effects the ones next to it. This relates to porosity is the way that porosity is the use’s of public space within private space, and referring back to Professor Goodwins lectures some of these public spaces within private space may only have a certain time where the public may have to access these private public spaces conveying the sense of control.

“Reaction” C4 charger is placed on the car at the bottom of the arrangement and observing the reactions with the other cars on the platform when the C4 is detonated. The way the key word reaction relates to porosity is, when someone travels from a public space in through a private space, to gain access to a public space there will be a reaction from the occupants (e.g. security) of the private space. Thus causing reaction.

“Interaction” the parked hummers under the house which sits on top, with chargers placed on all the hummers and observing the interaction of the explosions of the hummers to the house. My thoughts are private and public spaces with people walking through it this convey the notion of interaction.

* Russell Lowe


RAPID SHARE LINK TO MAP & OBJECTS >HERE<

Note: Car Ramp needs to be re-imported in, for reasons unknown

CAR PLATFORM SKETCHUP FILE >HERE<

OBSERVATION PLATFORM SKETCHUP FILE >HERE<

Week 5 Peer Review

Be Advised: Due to the shortage of people Harry and I were the only ones ending up marking each others works.

Thursday, August 20, 2009

C4 vs BARRELS



The house on the left has 5 blocks of C4 and the house on the right has barrels packed to the brim and C4.

Wednesday, August 19, 2009

Week 4 Tutorial Task and Indepedent Study




MACHINIMA DOCUMENTARY

My mode of presentation of the machinima documentary will be first off presenting the viewer with three key words:

- Control

- Reaction

- Interaction

And then have the viewers and watch the video and let them make up their mind whether after watching the video, do they get the sense that the explosions conveyed the three key words that have been presented to them in the video.

So in short I want the viewer to make up their own mind about what they take away from the video, and whether this presentation gives them or is a good interpretation of porosity.


Experimenting with different levels of explsoins



A stair shaped structure was created in sketchup so that the house have a platform to sit on, instead of having the houses floating up in mid air, giving the sense of structure.



The dominos effect is observed once again, however this one was a different one, the detonation started from the middle down to the right hand side then toward the left hand side.


Thursday, August 13, 2009

Week 3 Tutorial Task and Indepedent Study



House, Doors and Roof. Were all made in sketchup to experiment if crysus would allow importing of elements from sketchup and usings its movement triggers to work with it. As you may observe the elements made in sketchup have worked perfectly.



The object was also modelled inside sketchup after importing it from sketchup into crysis, the object worked within the environment, however there was a glitch where if third person view was used the object would not be moving around with the player but stay where third person view was started. this was also observed when Russell was demonstrating it in the lecture.

Tuesday, August 11, 2009

Week 2 Tutorial Task and Indepedent Study



This First explosion captures the cars exploding, and the effect it has on the cars once the trigger is pulled, as you will see the car's explosions resembles some what of a domino effect.



The second explosion captures how the houses are blown up with C4 placed around the house's walls, on the first row the C4 is placed on the front of the house, second row C4 was place on the side and the back row the C4 was placed on the back of the house. As you will be able to observe the walls that the C4 was placed on has been effected as intended.



The third and final explosion, C4 was placed on every second house, seeing if the explosion would effect the houses that did not have C4 placed on it. As you can see some were effected on a devestating scale some just lost bits and places of its structure.

____________________________________________________________________

50 WORD HYPOTHESIS more like 71 sorry..........

The detonation effects of the C4, the buildings and the cars seems to be flowing the laws of physics while its going through its stages of destruction and de-construction.

The house that has been placed into thin air and detonated the walls and roof followed its destruction process, however the floor plate of the house still hung in thin air. Possible physics within the game engine could not tell the difference.

Wednesday, August 5, 2009